Erdian Repairman
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"bonky bonk"
summarizes the whole game
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OBJECTIVE
You are tasked to clear 3 rooms in the dungeon.
Patch up the holes to stop the monsters from spawning.
You need to repair a hole 3 TIMES which means you need 30 materials in total. Choose between killing monsters or repairing cracks to gain the materials you need. Run, Dodge, Build, Attack; Whatever you do,
have fun and fulfill your job as a dungeon repairman.
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CONTROLS
WASD | Movement |
Left Click | Attack |
Right Click | Dodge |
Spacebar | Repair a Crack (gives 2 materials) Repair a Hole (requires 10 materials) |
E | Build a Wall (requires 2 materials) |
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MEET THE MONSTERS
(as named by Erdian)
TED
- has 3 HP
- moves slowly
- rhymes with ded
*DIES*
ABBIJAIL
- has 1 HP
- i pull up
- is NOT based on a ghost with a similar name
GOBBLE WOBBLE
- has 2 HP
- shoots slime balls
- squishy
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(suspicious)
ROCK
why do i hear boss music ???
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thanks for reading until the end
aight imma head out
Made in 10 days for the
GDEVELOP GAME JAM 2022
#GDGJ22
Status | In development |
Platforms | HTML5 |
Author | jethrowowow |
Genre | Action |
Made with | GDevelop |
Tags | Action RPG, Roguelike |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
Comments
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Clever little game! It definitely is frustrating how slow the attacks happen versus the enemy attacks, also dodge doesn't seem to do much (at least to me).
Thanks for playing my game! Also, you are only immune to enemy attacks during the first half of the dodge.
Thank you for playing my game!
Pretty cool game. Challenging but cool at the same time. 🙂
A cute little game, but the controls are pretty bad... The attack animation is horridly slow, building requirements are vague, and building walls doesn't seem to do anything. Definitely a quick play though, so try it out for yourself!
If I had to make a few suggestions:
Create some UI that clarifies the controls.
Make the enemies the same speed or slower than the attack animation, otherwise it is frustrating just hoping they don't dodge out of the way.
Maybe create some invincibility frames after getting hit once so that you don't get hit five times consecutively.
Slow the spawn rate for the holes (at least for the first level) and make it a bit more obvious on how to fill them if it takes multiple attempts or a certain amount of time or resources.
I know some games like to be difficult on purpose, but I found this just to be more frustrating than fun.
Thank you for your feedback and I will take your suggestions into consideration. Have a nice day!